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	<title>Comments for Use All Five, Inc.</title>
	<atom:link href="http://useallfive.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://useallfive.com</link>
	<description>Use All Five, Inc. is located in sunny Venice Beach, CA. Stop by for a surf lesson or follow us on Twitter</description>
	<lastBuildDate>Thu, 20 Oct 2011 19:49:17 +0000</lastBuildDate>
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		<title>Comment on Photoshop Life-saver: New File From Selected Layers by JMattHicks</title>
		<link>http://useallfive.com/photoshop-life-saver-new-file-from-selected-layers/#comment-5364</link>
		<dc:creator>JMattHicks</dc:creator>
		<pubDate>Thu, 20 Oct 2011 19:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/?p=832#comment-5364</guid>
		<description>Every time I come across posts like these, I want to get into Photoshop. I used to toy around with the basics back in the day on Photoshop 5, but again, it was totally basic compared to with folks like rickitysherman do. One of these days, I&#039;m going to pick up Photoshop and see if I can develop some skills!

 

Ha ha anyways man, we&#039;re pumped to have you all rockin&#039; on Livefyre. If you ever have any questions, let me know, and I&#039;ll make sure you&#039;re well taken care of!</description>
		<content:encoded><![CDATA[<p>Every time I come across posts like these, I want to get into Photoshop. I used to toy around with the basics back in the day on Photoshop 5, but again, it was totally basic compared to with folks like rickitysherman do. One of these days, I&#8217;m going to pick up Photoshop and see if I can develop some skills!</p>
<p>Ha ha anyways man, we&#8217;re pumped to have you all rockin&#8217; on Livefyre. If you ever have any questions, let me know, and I&#8217;ll make sure you&#8217;re well taken care of!</p>
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		<title>Comment on User Experience and Art Direction by Marnix</title>
		<link>http://useallfive.com/user-experience-and-art-direction/#comment-3145</link>
		<dc:creator>Marnix</dc:creator>
		<pubDate>Thu, 07 Apr 2011 09:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/?p=615#comment-3145</guid>
		<description>Art direction has a huge influence on the user experience. Not be mistaken with Art directors. Art directors must consider brand equality and user experience at the same time to find a ultimate balance to achieve both business and user goals. The person who is able to do this is called an art director. Finding an utlimate balance. They decide how you experience the interface, emotional and functional. It&#039;s a multidiscipline.

Art direction is a job. Design a good ux is part of the job, like designing the right brand experience and control the quality of design in the proces form concept to implementation.

Art direction is the framework in wich teams work, outlined by a set of rules, like you say in you article. It is the strategy, story and vision. Often this framework is created by the ability of the designer, business goals, deadlines, resources or the type of users. But to nail good ux is the responsibility of all with an art director as a leader.</description>
		<content:encoded><![CDATA[<p>Art direction has a huge influence on the user experience. Not be mistaken with Art directors. Art directors must consider brand equality and user experience at the same time to find a ultimate balance to achieve both business and user goals. The person who is able to do this is called an art director. Finding an utlimate balance. They decide how you experience the interface, emotional and functional. It&#8217;s a multidiscipline.</p>
<p>Art direction is a job. Design a good ux is part of the job, like designing the right brand experience and control the quality of design in the proces form concept to implementation.</p>
<p>Art direction is the framework in wich teams work, outlined by a set of rules, like you say in you article. It is the strategy, story and vision. Often this framework is created by the ability of the designer, business goals, deadlines, resources or the type of users. But to nail good ux is the responsibility of all with an art director as a leader.</p>
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		<title>Comment on In Defense of Wireframes by Ian</title>
		<link>http://useallfive.com/in-defense-of-wireframes/#comment-3118</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Mon, 04 Apr 2011 01:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/?p=680#comment-3118</guid>
		<description>I have recently written an article that you might enjoy - it&#039;s about the use of static mockups to simulate dynamic interfaces in advance of HTML5  &quot;Fluid&quot; UIs becoming more widely used:  

http://fluidui.com/2011/03/18/is-static-enough/

Cheers,
Ian</description>
		<content:encoded><![CDATA[<p>I have recently written an article that you might enjoy &#8211; it&#8217;s about the use of static mockups to simulate dynamic interfaces in advance of HTML5  &#8220;Fluid&#8221; UIs becoming more widely used:  </p>
<p><a href="http://fluidui.com/2011/03/18/is-static-enough/" rel="nofollow">http://fluidui.com/2011/03/18/is-static-enough/</a></p>
<p>Cheers,<br />
Ian</p>
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		<title>Comment on In Defense of Wireframes by The Great Wireframe Debate &#124; Attack Of Design</title>
		<link>http://useallfive.com/in-defense-of-wireframes/#comment-2655</link>
		<dc:creator>The Great Wireframe Debate &#124; Attack Of Design</dc:creator>
		<pubDate>Fri, 25 Feb 2011 13:23:50 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/?p=680#comment-2655</guid>
		<description>[...] In defense of wireframes (same title but different article — read it too!) [...]</description>
		<content:encoded><![CDATA[<p>[...] In defense of wireframes (same title but different article — read it too!) [...]</p>
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		<title>Comment on In Defense of Wireframes by Sacha</title>
		<link>http://useallfive.com/in-defense-of-wireframes/#comment-2559</link>
		<dc:creator>Sacha</dc:creator>
		<pubDate>Thu, 17 Feb 2011 23:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/?p=680#comment-2559</guid>
		<description>Nice to see people contributing to the discussion! I can&#039;t really dispute your points, because obviously wireframes seem to work for you. 

But why I agree that removing wireframes from the workflow you describe would cause it to crumble into chaos, I was instead advocating for a different workflow altogether, structured around different concepts. 

But the main thing to me is that we don&#039;t use something simply by force of habit. The fact that you can articulate why you need wireframes means that they serve a true purpose in your process, which is what&#039;s really important.</description>
		<content:encoded><![CDATA[<p>Nice to see people contributing to the discussion! I can&#8217;t really dispute your points, because obviously wireframes seem to work for you. </p>
<p>But why I agree that removing wireframes from the workflow you describe would cause it to crumble into chaos, I was instead advocating for a different workflow altogether, structured around different concepts. </p>
<p>But the main thing to me is that we don&#8217;t use something simply by force of habit. The fact that you can articulate why you need wireframes means that they serve a true purpose in your process, which is what&#8217;s really important.</p>
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		<title>Comment on In Defense of Wireframes by Jason Farrell</title>
		<link>http://useallfive.com/in-defense-of-wireframes/#comment-2554</link>
		<dc:creator>Jason Farrell</dc:creator>
		<pubDate>Thu, 17 Feb 2011 21:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/?p=680#comment-2554</guid>
		<description>There are definitely many ways to map out a site. A site-sketch or a requirements list can totally fulfill the job of a wireframe.

The reason why create wireframes, opposed to anything else, is because the medium is easy enough for a client, designer or developer to understand. The wireframe software we use pumps out clickable html files along with in-line notes. For us, everybody wins and we save time in the long run, not having to constantly re-explain and re-think functionality.</description>
		<content:encoded><![CDATA[<p>There are definitely many ways to map out a site. A site-sketch or a requirements list can totally fulfill the job of a wireframe.</p>
<p>The reason why create wireframes, opposed to anything else, is because the medium is easy enough for a client, designer or developer to understand. The wireframe software we use pumps out clickable html files along with in-line notes. For us, everybody wins and we save time in the long run, not having to constantly re-explain and re-think functionality.</p>
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		<title>Comment on In Defense of Wireframes by Arik Jones</title>
		<link>http://useallfive.com/in-defense-of-wireframes/#comment-2550</link>
		<dc:creator>Arik Jones</dc:creator>
		<pubDate>Thu, 17 Feb 2011 20:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/?p=680#comment-2550</guid>
		<description>I&#039;m not going to beat around the bush here. You bring up some valid points. But your response is mostly hinged on the idea that projects *need* wireframes to succeed when in reality they aren&#039;t all that necessary.

The same goal can be reached with sketching or just a simple per-page requirements list, which take far less resources and time to create.

However, I totally understand why wireframes are useful. I just don&#039;t buy the idea they&#039;re best way to begin a project.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not going to beat around the bush here. You bring up some valid points. But your response is mostly hinged on the idea that projects *need* wireframes to succeed when in reality they aren&#8217;t all that necessary.</p>
<p>The same goal can be reached with sketching or just a simple per-page requirements list, which take far less resources and time to create.</p>
<p>However, I totally understand why wireframes are useful. I just don&#8217;t buy the idea they&#8217;re best way to begin a project.</p>
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		<title>Comment on SlyFox: A Free Font by AlexG</title>
		<link>http://useallfive.com/sly-fox/#comment-47</link>
		<dc:creator>AlexG</dc:creator>
		<pubDate>Tue, 09 Mar 2010 02:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/blog/?p=187#comment-47</guid>
		<description>Really nice font
The letters V and M are missing something, some elements fall out of the main style.
Y  is not readable, hard to recognize
 I think this mistake should be corrected.</description>
		<content:encoded><![CDATA[<p>Really nice font<br />
The letters V and M are missing something, some elements fall out of the main style.<br />
Y  is not readable, hard to recognize<br />
 I think this mistake should be corrected.</p>
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		<title>Comment on Mouse Cursors — ButtonMode — on Sprites in Papervision Materials by Tony Jacobson</title>
		<link>http://useallfive.com/mouse-cursors-buttonmode-on-sprites-in-papervision-materials/#comment-32</link>
		<dc:creator>Tony Jacobson</dc:creator>
		<pubDate>Tue, 23 Feb 2010 20:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/blog/?p=25#comment-32</guid>
		<description>Can you share a code sample of a basic hello world of a Sprite panel with links and buttons (form elements) inside of a Papervision3d context using your cursor class?

Understanding the PV3D event integration of 2D stuff rendered in 3D is troublesome.

Thanks
Tony</description>
		<content:encoded><![CDATA[<p>Can you share a code sample of a basic hello world of a Sprite panel with links and buttons (form elements) inside of a Papervision3d context using your cursor class?</p>
<p>Understanding the PV3D event integration of 2D stuff rendered in 3D is troublesome.</p>
<p>Thanks<br />
Tony</p>
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		<title>Comment on Mouse Cursors — ButtonMode — on Sprites in Papervision Materials by mike</title>
		<link>http://useallfive.com/mouse-cursors-buttonmode-on-sprites-in-papervision-materials/#comment-31</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Mon, 16 Nov 2009 20:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://useallfive.com/blog/?p=25#comment-31</guid>
		<description>viewport.buttonMode = true;

that should do it for you.. no?

i would assume if u have something interactive within your moviematerial you have some sort of MouseEvent.MOUSE_OVER associated with it. simply add the above code in the listener function. i dont see why you would be making class&#039;s just to hand a cursor when it does it for you quite easily</description>
		<content:encoded><![CDATA[<p>viewport.buttonMode = true;</p>
<p>that should do it for you.. no?</p>
<p>i would assume if u have something interactive within your moviematerial you have some sort of MouseEvent.MOUSE_OVER associated with it. simply add the above code in the listener function. i dont see why you would be making class&#8217;s just to hand a cursor when it does it for you quite easily</p>
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